菜单总览
— 优秀师资 —

蔡玮

职位:

助理教授

教育背景:

博士(加拿大不列颠哥伦比亚大学)

硕士(韩国首尔大学)

学士(厦门大学)

研究领域
网络软件系统;云与边缘计算;区块链技术;网络游戏系统等
个人网站

http://ece.ubc.ca/~weicai/

Email

caiwei@cuhk.edu.cn

个人简介:


蔡玮教授2008年毕业于厦门大学软件工程系,2011年获韩国首尔大学电气工程与计算机科学硕士,2016年获加拿大不列颠哥伦比亚大学电气与计算机工程博士,并于2016年至2018年期间在该校担任博士后研究员。求学期间曾赴日本国立情报学研究所、香港理工大学、台湾中央研究院等地从事访问研究工作。

蔡玮教授于2018年8月加入香港中文大学(深圳),任职理工学院担任助理教授。他的研究兴趣主要包括网络软件系统、云与边缘计算、区块链技术以及网络游戏系统等,目前已在国际主流学术期刊和会议发表40余篇论文,曾荣获2015年度中国国家优秀自费留学生奖学金,CloudCom2014、SmartComp2014以及CloudComp2013最佳论文奖等。


学术著作:


REFEREED ARTICLES

[1]        Wei Cai, Zehua Wang, Jason B. Ernst, Zhen Hong, Chen Feng, and Victor C. M. Leung, "Decentralized Applications: The Blockchain-Empowered Software System", IEEE Access, 2018.

[2]        Wei Cai, Yuanfang Chi, Conghui Zhou, Chaojie Zhu and Victor C. M. Leung, "UBCGaming: Ubiquitous Cloud Gaming System", IEEE Systems Journal, February 2018. (doi: 10.1109/JSYST.2018.2797080)

[3]        Wei Cai, Fangyuan Chi, Xiaofei Wang, and Victor C. M. Leung, "Toward Multiplayer Cooperative Cloud Gaming", accepted by IEEE Cloud Computing, 2018.

[4]        Qiang Liu, Pan Li, Wentao Zhao, Wei Cai, Shui Yu, and Victor C. M. Leung, "A Survey on Security Threats and Defensive Techniques of Machine Learning: In A Data Driven View", IEEE Access, vol. 6, pp. 12103-12117, 2018.doi: 10.1109/ACCESS.2018.2805680.

[5]        Zhen Hong, Zehua Wang, Wei Cai, Victor C. M. Leung, "Blockchain-Empowered Fair Computational Resource Sharing System in the D2D Network", in Future Internet, 2017, 9, 85.

[6]        Wei Cai, Yuanfang Chi, and Victor C. M. Leung, "Cognitive Gaming", IT Professional, July/Aug 2017.

[7]        Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, and Cheng-Hsin Hsu, "A Survey on Cloud Gaming: Future of Computer Games", in IEEE Access, vol. 4, pp. 7605-7620, 2016. (DOI: 10.1109/ACCESS.2016.2590500)

[8]        Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, and Cheng-Hsin Hsu, "The Future of Cloud Gaming", in Proceedings of the IEEE, vol.104, no.4, pp.687-691, April, 2016. (DOI: 10.1109/JPROC.2016.2539418)

[9]        Wei Cai, Henry C.B. Chan, Xiaofei Wang and Victor C.M. Leung, "Cognitive Resource Optimization for Decomposed Cloud Gaming Platform", in IEEE Transaction on Circuits and Systems for Video Technology, vol.25, no.12, pp.2038-2051, December, 2015. (DOI: 10.1109/TCSVT.2015.2450171)

[10]     Wei Cai, Zhen Hong, Xiaofei Wang, Henry C.B. Chan and Victor C.M. Leung, "Quality of Experience Optimization for Cloud Gaming System with Ad-hoc Cloudlet Assistance", in IEEE Transaction on Circuits and Systems for Video Technology, vol.25, no.12, pp.2092-2104, December, 2015. (DOI: 10.1109/TCSVT.2015.2450171)

[11]     Wei Cai, Min Chen, and Victor C.M. Leung, "Towards Gaming as a Service", IEEE Internet Computing, vol.18, no.3, pp.12-18, May-June, 2014.

[12]     Wei Cai, Victor C.M. Leung and Long Hu, "A Cloudlet-Assisted Multiplayer Cloud Gaming System", ACM/Springer Mobile Networks and Applications (MONET), Vol. 19, No. 2, pp.144-152, April 2014. (DOI: 10.1007/s11036-013-0485-4)

[13]     Wei Cai, Min Chen, Takahiro Hara, Lei Shu and Taekyoung Kwon, "A Genetic Algorithm Approach to Multi-Agent Itinerary Planning in Wireless Sensor Network", ACM/Springer Mobile Networks and Applications (MONET), Vol.16, No.6, pp. 782-793, December 2011. (DOI: 10.1007/s11036-010-0269-z)

[14]     Fangyuan Chi, Xiaofei Wang, Wei Cai and Victor C.M. Leung, "Ad-hoc Cloudlet Based Cooperative Cloud Gaming", in Transaction on Cloud Computing (TCC), vol.PP, no.99, pp.1-14, November, 2015. (DOI: 10.1109/TCC.2015.2498936)

 

CONFERENCE AND WORKSHOP PAPERS

[15]     Wei Cai, Chaojie Zhu, Yuanfang Chi and Victor C.M. Leung, "Balancing Cloud and Mobile Terminal: An Empirical Study on Decomposed Cloud Gaming", in Proceedings of The IEEE 9th International Conference on Cloud Computing Technology and Science (CloudCom2017), Hong Kong, December 11-14, 2017. (29.4% Acceptance Rate)

[16]     Ziqiao Lin, Zehua Wang, Wei Cai and Victor C.M. Leung, "A Novel Game Map Preloading and Resource Provisioning Scheme in Cooperative Cloud Networks", in Proceedings of The IEEE 9th International Conference on Cloud Computing Technology and Science (CloudCom2017), Hong Kong, December 11-14, 2017. (29.4% Acceptance Rate)

[17]     Wei Cai, Conghui Zhou, Minchen Li, Xiuhua Li and Victor C.M. Leung, "MCG Test-bed: An Experimental Test-bed for Mobile Cloud Gaming", in Proceeding of The 13th International Conference on Mobile Systems, Applications and Services (MobiSys2015), Florence, Italy, May 18-22, 2015

[18]     Wei Cai, and Victor C.M. Leung, "Decomposed Cloud Games: Design Principles and Challenges", in Proceeding of The 2014 IEEE International Conference on Multimedia and Expo (ICME2014), Chengdu, China, July 14-18, 2014.

[19]     Wei Cai, Min Chen, Conghui Zhou, Victor C.M. Leung and Henry C.B. Chan, "Resource Management for Cognitive Cloud Gaming", in Proceeding of The 2014 IEEE International Conference on Communications (ICC2014), Sydney, Australia, June 10-14, 2014.

[20]     Wei Cai, Conghui Zhou, Victor C.M. Leung and Min Chen, "A Cognitive Platform for Mobile Cloud Gaming", in proceeding of The IEEE 5th International Conference on Cloud Computing Technology and Science (CloudCom2013), Bristol, UK, December 2-5, 2013.

[21]     Wei Cai, Conghui Zhou, Victor C.M. Leung and Min Chen, "Environment Perception for Cognitive Cloud Gaming", in proceeding of The 4th International Conference on Cloud Computing (CloudComp2013), Wuhan, China, Octorber 17-19, 2013.

[22]     Wei Cai, Victor C.M. Leung and Min Chen, "Next Generation Mobile Cloud Gaming", in Proceeding of IEEE 7th International Symposium on Service Oriented System Engineering (SOSE2013), pp.551-560, Hotel Sofitel, San Francisco Bay, USA, March 25-28, 2013. 

[23]     Wei Cai and Victor C.M. Leung, "Multiplayer Cloud Gaming System with Cooperative Video Sharing", in Proceeding of 4th IEEE International Conference on Cloud Computing Technology and Science (CloudCom2012), pp.640-645, Taipei, Taiwan, December 3-6, 2012.

[24]     Wei Cai, Gene Cheung, Sung-Ju Lee and Ted Taekyoung Kwon, "Optimal Frame Structure Design Using Landmarks for interactive Light Field Streaming", in Proceeding of IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP2012), pp.1445-1448, Kyoto, Japan, March 25-30 2012.

[25]     Wei Cai, Gene Cheung, Ted Taekyoung Kwon and Sung-Ju Lee, "Optimized Frame Structure for Interactive Light Field Streaming with Cooperative Cache", in Proceeding of IEEE International Conference on Multimedia and Expo (ICME2011), pp.1-6, Barcelona, Spain, July 2011.

[26]     Wei Cai, Xiaofei Wang, Min Chen and Yan Zhang, "MMOPRG Traffic Measurement, Modeling and Generator over WiFi and WiMax", in Proceeding of IEEE Global Communications Conference (GLOBECOM2010), pp.1-5, Miami, Florida, USA, December, 2010.

[27]     Wei Cai, Min Chen, Takahiro Hara and Lei Shu, "GA-MIP: Genetic Algorithm based Multiple Mobile Agents Itinerary Planning in Wireless Sensor Network", in Proceeding of the 5th Annual International Wireless Internet Conference (WICON2010), pp.1-8, Singapore, March, 2010.

[28]     Zhen Hong, Zehua Wang, Wei Cai, and Victor C.M. Leung, "Connectivity-Aware Task Outsourcing and Scheduling in D2D Networks", in Proceeding of The 26th International Conference on Computer Communications and Networks (ICCCN 2017), Vancouver, Canada, July 31 -August 3, 2017.

[29]     Ziqiao Lin, Zehua Wang, Wei Cai and Victor Leung, "A Smart Map Sharing and Preloading Scheme for Mobile Cloud Gaming in D2D Networks", in Proceeding of The 3rd IEEE International Conference on Smart Computing (SMARTCOMP 2017), Hong Kong, May, 2017.

[30]     Yuanfang Chi, Wei Cai, Zhen Hong, Henry C.B. Chan and Victor C.M. Leung, "Towards Decomposed Inter-Cloud Software System: A Security and Pricing Aware Approach", in Proceeding of The IEEE 7th International Conference on Cloud Computing Technology and Science (CloudCom2015), pp.-, Vancouver, November, 2015.

[31]     Nabil, Wei Cai, Hong Ji and Victor C.M. Leung, "DCRA: Decentralized Cognitive Resource Allocation model for Game as a Service", in Proceeding of The IEEE 7th International Conference on Cloud Computing Technology and Science (CloudCom2015), pp.-, Vancouver, November, 2015.

[32]     Minchen Li, Wei Cai, Ke Wang, Hong Ji and Victor C.M. Leung, "Prototyping Decomposed Cloud Software: A Case Study on 3D Skeletal Game Engine", in Proceeding of The IEEE 7th International Conference on Cloud Computing Technology and Science (CloudCom2015), pp.-, Vancouver, November, 2015.

[33]     Xiuhua Li, Xiaofei Wang, Chunsheng Zhu, Wei Cai and Victor C.M. Leung, "Caching-as-a-Service: Virtual Caching Framework in the Cloud-based Mobile Networks", in Proceeding of The 13th International Conference on Computer Communications (INFOCOM2015), Hong Kong, April 26-May 1, 2015

[34]     Fangyuan Chi, Xiaofei Wang, Wei Cai and Victor C.M. Leung, "Ad-hoc Cloudlet Based Cooperative Cloud Gaming", in Proceeding of The IEEE 5th International Conference on Cloud Computing Technology and Science (CloudCom2014), pp.15-18, Singapore, December 12-15, 2014. [Best Paper]

[35]     Zhen Hong, Wei Cai, Xiaofei Wang and Victor C.M. Leung, "Reputation-based Multiplayer Fairness for Ad-hoc Cloudlet-assisted Cloud Gaming System", in Proceeding of 2014 International Conference on Smart Computing (SMARTCOMP 2014), Hong Kong, November, 2014. [Best Paper Award]

[36]     Hasen Nicanfar, Qiang Liu, Peyman TalebiFard, Wei Cai, Victor C.M. Leung, "Community Cloud: Concept, Model, Attacks and Solution", in proceeding of The IEEE 5th International Conference on Cloud Computing Technology and Science (CloudCom2013), Bristol, UK, December 2-5, 2013.

[37]     Kan Zheng, Hanlin Meng, Hua Zhu, Kai Lin, Wei Cai, and Hang Long, "Delay-Optimized Offloading for Mobile Cloud Computing Services in Heterogenous Networks", in proceeding of The 4th International Conference on Cloud Computing (CloudComp2013), Wuhan, China, October 17-19, 2013. [Best Paper]

[38]     Min Chen, Yujun Ma, Sana Ullah, Wei Cai, Enmin Song, "ROCHAS: Robotics and Cloud-assisted Healthcare System for Empty Nester", to appear in the 8th International Conference on Body Area Networks(BODYNETS2013), Boston, Massachusetts, USA, September 30–October 2, 2013.

[39]     Min Chen, Wei Cai, Sergio Gonzalez, and Victor C.M. Leung, "Balanced Itinerary Planning for Multiple Mobile Agents in Wireless Sensor Networks", in Proceeding of the Second International Conference on Ad Hoc Networks (ADHOCNETS2010), pp. 416-428, Victoria, British Columbia, Canada, August, 2010.

[40]     Min Chen, Wen Ji, Xiaofei Wang, Wei Cai and Lingxia Liao, "Opportunistic Routing for Load-balancing and Reliable Data Dissemination in Wireless Sensor Networks", Mobile Opportunistic Networks, Auerbach Publications Press, ISBN: 978-1-4200-8812-0, 03/15/2010. 

[41]     Xiaofei Wang, Wei Cai, Ye Yan, Taekyoung Kwon, Yanghee Choi and Wenhua Zeng, "A Framework of Distributed Dynamic Multi-Radio Multi-Channel Multi-Path Routing Protocol in Wireless Mesh Network", in Proceeding of International Conference on Information Networking (ICOIN2009), pp. 112-116, Chiang Mai, Tailand, January, 2009. 

BOOK CHAPTERS

[42]     Wei Cai, Fangyuan Chi and Victor C.M. Leung, "Cloud Gaming" Chapter, Encyclopedia of Cloud Computing, Wiley Press, 2015. Wiley-IEEE, 2015 ISBN-13: 978-1118821978; ISBN-10: 1118821971

[43]     Kuan-Ta Chen, Wei Cai, Ryan Shea, Chun-Ying Huang, Jiangchuan Liu, Victor C. M. Leung, and Cheng-Hsin Hsu, " A Tutorial on Cloud Gaming Research" Chapter, Research Frontiers of Multimedia